Yarn Spinner 3.1 is out now!

What Developers Say

From indie studios to AAA developers, teams trust Yarn Spinner for their narrative needs.

"Yarn Spinner was crucial during the development of Night in the Woods. It was simple to understand and work with, and it's exciting to see how its functionality has been expanded over the years and how useful it's been to other teams!"

Scott Benson
Night in the Woods

"Yarn Spinner has been an invaluable asset for student projects at NYU Game Center. Its lightweight flexibility and robust features have helped our students focus on narrative design with best practices, instead of reinventing pointless framework boilerplate. Game dialogue tools should do what they need to do and then get out of the writer's way, and Yarn Spinner understands that. We at NYU are proud to have supported Yarn Spinner development in the past, and can't wait to see what the team has in store for the future."

Robert Yang
NYU Game Center

"Yarn Spinner not only let us set up our dialog systems quickly, we were also able to adapt it to control our in-game cutscenes, meaning a non-programmer could complete them all on their own. It's a great tool to use, and we'll definitely be using it again!"

Brandon Sheffield
NecroSoft Games

"Yarn Spinner is an incredibly well made tool that has carried Young Suns from pre-production through to public release, and has been nothing but an absolute joy to work with the entire time. It's a shining example of a tool that confidently walks the line between simplicity & depth, extensibility & robustness, and thorough but clearly communicated documentation. Yarn Spinner is Tool Dev Goldilocks' dream house."

Noé Charron
KO_OP

"Yarn Spinner transforms interactive storytelling from a chore to a joy."

Ryan North
New York Times bestselling author, writer for Marvel Comics, Bungie, and Electronic Arts' Lost in Random

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