What Developers Say

From indie studios to AAA developers, teams trust Yarn Spinner for their narrative needs.

ENA: Dream BBQ

"Yarn Spinner is an essential tool for writing dialogue. Having access to customizable functions, variables, branching dialogue, and much more empowered our writers and programmers to create sophisticated dialogue sequences and cutscenes."

Luke Mirman, ENA Team
Imprinted

"We started with our home-made narrative system which quickly became unwieldy and - after spending a significant time evaluating solutions - are very happy with Yarn Spinner's text-based workflow now."

Alexander Zacherl
Letters to Arralla

"Letters to Arralla wouldn't be what it is today without Yarn Spinner. Its versatility and customisability was instrumental for so many aspects of our game. While text display is a key feature (and the primary reason we started off with it in the first place), the ability to set up custom commands for Yarn Spinner allowed us to integrate cinematics, UI effects, character emotes/reactions, and a multitude of gameplay systems directly into our yarn files. Our saving system even integrates Yarn Spinner's built in Variable Storage as the primary way to store and load information!"

Rhiannon Ross
Lost in Random

"Yarn Spinner transforms interactive storytelling from a chore to a joy, using a system that supports choice in narrative and makes managing those plot thread intuitive and clear. Without the right tools to support their writing, interactive stories can quickly become unwieldy and opaque - but even in its early days, Yarn Spinner is already distinguishing itself as The Right Tool."

Ryan North
Mayor May Knott

"I'd started writing my own dialog system, and when I realized how complicated it would be I started looking into pre-made options like Inkle or Twine, and that's how I stumbled on Yarn Spinner. I quickly discovered that Yarn Spinner could do everything I wanted, and I could easily extend it with my own functions and commands."

Ravenous Images
Nullstar Solus

"It was easy to use and is an even easier recommend. We will definitely be using it in our upcoming projects, where we will take full advantage of everything it has to offer. Pick it up today!"

Dean Baron
Project Lexa

"Yarn Spinner is the perfect balance of off-the-shelf and customizable functionality. Combining the built-in Dialogue Runner logic with Yarn Command attributes attached to any logic we create, we can drive super-charged dialogue and cutscenes all within Yarn Spinner."

Dylan Ilvento, Project Lead
Tiny Bookshop

"Yarn Spinner is the backbone of our narrative and cutscene system, plus it controls the texts in the journal and newspaper. We're incredibly happy with it!"

neoludic games
Big Hops

"Yarn Spinner is a great option for handling dialogue, but also a lot more. With the command system and some extensions we were able to author all the dialogues and even complex cutscenes for BIG HOPS. The syntax is simple and great for devs at any level of technical proficiency."

Chris Wade
Young Suns

"Yarn Spinner is an incredibly well made tool that has carried Young Suns from pre-production through to public release, and has been nothing but an absolute joy to work with the entire time. It's a shining example of a tool that confidently walks the line between simplicity & depth, extensibility & robustness, and thorough but clearly communicated documentation. Yarn Spinner is Tool Dev Goldilocks' dream house."

Noé Charron
Venba

"Yarn Spinner is the perfect tool for a team like ours, where not only was it easy for developers to integrate, but intuitive for the artist and designer to make large content changes by themselves. Yarn Spinner's versatile command system allowed us to create dynamic cutscenes in Venba that are fully animated with sound and music cues which were run through Yarn Spinner itself. We love it so much that it was one of the first tools we started with in our second game, and we look forward to using even more of it as it continues to grow and evolve!"

Abhi
Demonschool

"Yarn Spinner not only let us set up our dialog systems quickly, we were also able to adapt it to control our in-game cutscenes, meaning a non-programmer could complete them all on their own. It's a great tool to use, and we'll definitely be using it again!"

Brandon Sheffield
Night in the Woods

"Yarn Spinner was crucial during the development of Night in the Woods. It was simple to understand and work with, and it's exciting to see how its functionality has been expanded over the years and how useful it's been to other teams!"

Scott Benson

"Yarn Spinner has been an invaluable asset for student projects at NYU Game Center. Its lightweight flexibility and robust features have helped our students focus on narrative design with best practices, instead of reinventing pointless framework boilerplate. Game dialogue tools should do what they need to do and then get out of the writer's way, and Yarn Spinner understands that. We at NYU are proud to have supported Yarn Spinner development in the past, and can't wait to see what the team has in store for the future."

Robert Yang
NYU Game Center

Join These Developers

Start building your narrative with the same tools trusted by award-winning studios.

Get Started Free