Hire Us
We're a small, senior game development team in Hobart, Tasmania. Studios and organisations bring us in to build games, features, and tools, either alongside their own team or on our own.
We have capacity for new projects in 2026 and 2027.
How We Work With You
Join your team, or take a piece of the project off your hands.
Co-development
We work inside your team: your repository, your engine, your task tracker and your meetings. Good for adding experienced hands to a project that's already moving.
External development
You give us a defined piece of work, like a feature, a system, a port, a prototype, or a whole game, and we build and deliver it, with regular check-ins along the way.
Short engagements
Technical reviews, architecture advice, feasibility prototypes, and training for your team. Useful when you need an answer before committing to a plan.
What We Build
Narrative is what we're known for, but it's only part of what we do.
Gameplay and features
Gameplay systems, UI, save systems, and the rest of the features a game needs to ship.
Tools and pipelines
Editor extensions, content pipelines, and the tools your designers and writers use every day.
Porting and engine work
Moving code and systems between Unity, Godot, and Unreal, and building engine-level features and plugins.
Performance
Profiling and optimisation when your game or tool needs to run faster or use less memory.
Testing and automation
Automated tests, build pipelines, and end-to-end testing of built games.
Narrative systems
Dialogue systems, Yarn Spinner integration and custom features, and narrative design and writing.
Our Work
Some of the games we've worked on, for clients and for ourselves.
Client projectBig Plans
A financial literacy game for kids, built for Bank of us. Winner of the Social Innovation Technology Award at the TasICT 2026 Excellence Awards.
Play Big Plans →
Client projectDemonschool
A tactics RPG by Necrosoft Games. We helped out with gameplay programming.
See Demonschool →
Night in the Woods
Infinite Fall's narrative adventure, and the game Yarn Spinner was first built for.
See Night in the Woods →
I Feel Fine
Our narrative adventure, written by Ryan North and built in Unity.
See it on Steam →Tell Us About Your Project
Send us an email with whatever you know so far. It helps to include:
- What you're making, and the engine and platforms
- The work you'd like help with
- Your timeline, and roughly how much time you need from us
- Your budget, if you have one in mind
Want to know who you'd be working with? Meet the team.