Advanced Yarn Spinner Scripting
If you’re here, you’ve worked through the Beginner’s Guide, setup the Yarn Spinner Editor, and learned the Scripting Fundamentals of Yarn Spinner.
This section covers more advanced features, including:
- Node Groups, Storylets, and Saliency, for complex, responsive storytelling with Yarn Spinner
- Tags and Metadata, to give you flexibility on how your lines are handled in a game engine
- Markup, for providing hints on how narrative text should be displayed, as well as running commands in a game engine within lines
- Shadow Lines, for marking when a line is an identical duplicate of another line
- Writing Together, using the Live Share Extension for Visual Studio Code.
Once you’ve completed it, you’re ready to use Yarn Spinner with a game engine, such as Unity