Pardon our dust! Docs for Yarn Spinner for Unity 3.2 and Yarn Spinner for Godot C# are on docs.yarnspinner.dev (the old docs site). Docs for Yarn Spinner for Unity 3.3 (pre-release, out ASAP), Yarn Spinner for Godot GDScript and Yarn Spinner for Unreal Engine (work in progress) are on /docs/ (the new docs site).

About Yarn Spinner

Yarn Spinner is built by Yarn Spinner Pty. Ltd., an Australian company based in beautiful Lutruwita/Tasmania, Palawa/Tasmanian Aboriginal country, in Australia.

Hobart, Tasmania, seen from across the water.
Hobart, Tasmania, Australia. It’s pretty nice.

Yarn Spinner Pty. Ltd. was founded by the team that created Yarn Spinner—Jon Manning, Tim Nugent, and Paris Buttfield-Addison—all colleagues and contributors at Secret Lab, a game development studio, known for Night in the Woods, I Feel Fine, Leonardo’s Moon Ship, the Australian ABC Play School games, and more.

Yarn Spinner is now maintained by the Yarn Spinner Pty. Ltd. team, including:

You can find Yarn Spinner on Bluesky too!

Yarn Spinner Timeline

  • v0.9 was released in October 2015, the first public release;
  • v1.0 was released in January 2020;
  • v2.0 was released in December 2021;
  • v2.1 was released in February 2022;
  • v2.2 was released in April 2022;
  • v2.3 was released in July 2023;
  • v2.4 was released in November 2023;
  • v2.5 was released in December 2024;
  • v3.0 was released in May 2025;
  • v3.1 was released in November 2025;
  • v3.2 was released in March 2026.

About Yarn Spinner Pty. Ltd.

Yarn Spinner Pty. Ltd. is a small, senior game development team in Hobart, Australia. We design and build the open source Yarn Spinner project, and the add-ons and tools around it.

We also take on game development work for other studios. Narrative is what we’re known for, but gameplay, UI, tools, performance and porting are all part of what we do.

Co-development

We work inside your team: your repository, your engine, your task tracker and your meetings.

External development

You give us a feature, a system, a port, a prototype, or a whole game, and we build and deliver it.

Short engagements

Technical reviews, architecture advice, feasibility prototypes, and training for your team.

Unity and C# Godot, GDScript and C# Unreal Engine, C++ and Blueprints Swift and Apple platforms

Work with us

Studios and organisations bring us in to build games, features, and tools. We have capacity for new projects in 2026 and 2027.

Hire Us
Offered Mates' Rates A month of co-dev on your game from the Yarn Spinner team. US$5,000 flat, for the month, plus any relevant taxes

Yarn Spinner’s core team are also the founders and long-term team collaborators of Secret Lab Pty. Ltd.

About Secret Lab Pty. Ltd.

Secret Lab Pty. Ltd. is an independent games and creative technology studio located in Hobart, Australia.

Secret Lab has been enthusiastically building video games, apps, and technology to showcase culture, history, arts, and narrative experiences since 2008, and is the longest running games studio in Tasmania.

Secret Lab is proud to be the original creators of Yarn Spinner, and is best known for the BAFTA- and IGF-winning Night in the Woods, and is currently working on the interactive narrative game, I Feel Fine (written by Ryan North), and the adventure-puzzle game, Leonardo’s Moon Ship (written by writer of Pixar’s Ratatouille, Jim Capobianco).

You can hire Secret Lab to build your video games, interactive experiences, fancy apps, and more.