Starts, or continues, execution of the current Program.
public void Continue()
This method repeatedly executes instructions until one of the following conditions is encountered:
optionsHandleris called. When this occurs, the Dialogue is waiting for the user to specify which of the options has been selected, and
SetSelectedOption(Int32)must be called before
Continue()is called again.)
- The Program reaches its end. When this occurs,
SetNode(String)must be called before
Continue()is called again.
- An error occurs while executing the Program.
This method has no effect if it is called while the
Dialogue is currently in the process of executing instructions.
Dialogue.NodeCompleteHandler: Represents the method that is called when the Dialogue reaches the end of a node.
Dialogue.DialogueCompleteHandler: Represents the method that is called when the dialogue has reached its end, and no more code remains to be run.
Dialogue.HandlerExecutionType: Used as a return type by handlers (such as the
Dialogue.LineHandler) to indicate whether a
Dialogueshould suspend execution, or continue executing, after it has called the handler.
Defined in YarnSpinner/Dialogue.cs, line 642.