Called by the
DialogueRunner to signal that the end of a node has been reached.
public virtual Dialogue.HandlerExecutionType NodeComplete(string nextNode, Action onComplete)
This method may be called multiple times before
DialogueComplete() is called.
If this method returns
not call the
||The name of the next node that is being entered.|
||A method that should be called to indicate that the DialogueRunner should continue executing.|
dialogue should wait until the completion handler is
called before continuing execution;
dialogue should immediately continue running after calling this
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 1153.