MonoBehaviour that can display lines, options and commands to the user, and receive input regarding their choices.
public abstract class DialogueUIBehaviour : MonoBehaviour
DialogueRunner uses subclasses of this type to relay information to and from the user, and to pause and resume the execution of the Yarn program.
|DialogueComplete()||Called by the
|DialogueStarted()||Signals that a conversation has started.|
|NodeComplete(String, Action)||Called by the
|RunCommand(Command, Action)||Called by the
|RunLine(Line, ILineLocalisationProvider, Action)||Called by the
|RunOptions(OptionSet, ILineLocalisationProvider, Action
||Called by the
dialogueUI: The object that will handle the actual display and user input.
DialogueUI: Displays dialogue lines to the player, and sends user choices back to the dialogue system.
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 1072.