Called by the
DialogueRunner to signal that a command should be executed.
public override Dialogue.HandlerExecutionType RunCommand(Command command, Action onCommandComplete)
This method will only be invoked if the
could not be handled by the
If this method returns
should not call the
||The command to be executed.|
||A method that should be called to indicate that the DialogueRunner should continue execution.|
dialogue should wait until the completion handler is
called before continuing execution;
dialogue should immediately continue running after calling this
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 397.