The buttons that let the user choose an option.
public List<Button> optionButtons
Button objects in this list will be enabled
and disabled by the
DialogueUI. Each button
should have as a child object a
Text or a
TMPro.TextMeshProUGUI as a label; the text of this
child object will be updated by the DialogueUI as necessary.
You do not need to configure the On Click action of any of
these buttons. The
DialogueUI will configure them
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 81.