UnityEvent that is called
when a line has finished being delivered.
public UnityEvent onLineFinishDisplaying
This method is called after
this method to display UI elements like a “continue” button.
When this method has been called, the Dialogue UI will wait for
MarkLineComplete() method to be called, which
signals that the line should be dismissed.
MarkLineComplete(): Signals that the user has finished with a line, or wishes to skip to the end of the current line.
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 140.