Signals that the user has finished with a line, or wishes to skip to the end of the current line.
public void MarkLineComplete()
This method is generally called by a “continue” button, and
causes the DialogueUI to signal the
DialogueRunner to proceed to the next piece of
If this method is called before the line has finished appearing
(that is, before
called), the DialogueUI immediately displays the entire line
onLineUpdate method), and then calls
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueUI.cs, line 447.