Represents a method that can be called when the DialogueRunner encounters a command.
public delegate void CommandHandler(string parameters);
After this method returns, the DialogueRunner will continue executing code.
||The list of parameters that this command was invoked with.|
AddCommandHandler(String, DialogueRunner.CommandHandler): Adds a command handler. Dialogue will continue running after the command is called.
AddCommandHandler(String, DialogueRunner.BlockingCommandHandler): Adds a command handler. Dialogue will pause execution after the command is called.
Defined in Unity/Assets/YarnSpinner/Scripts/DialogueRunner.cs, line 462.